Southern Polytechnic State University

Undergraduate Academic Catalog 2012-2013

CGDD 2002 - Fundamentals of Game Design

Prerequisite: None


This course presents an overview of the history of computer games and the theory of gaming. Topics include game genres, content, patterns, playability, suspension of disbelief and immersion, storytelling, and game balance and fairness. Students are required to analyze historic and current games and must also develop a prototype of an original game.

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