The mission of the Center for Applied Gaming and Media Arts (CAGMA) at Southern Polytechnic State University (SPSU) is to bring together a diverse collection of teachers and researchers to create game and media applications for enhancing K-16 learning, corporate training, entertainment, and public policy advocacy. The center also provides a venue in which undergraduate and graduate game and media projects can develop into commercially viable products.
To achieve this mission, the following will be accomplished:
- Seek grants and develop partnerships with local
K-12 schools to support research in utilizing gaming and media to
- Host events and tours to increase awareness of the utility of games and media and the activities occurring at SPSU and CAGMA in this field.
- Serve as a conduit between SPSU talent and business partners to realize commercial games and other media projects as extensions of student and faculty projects.
- Work with local, state, and national agencies to support public policy advocacy via gaming and media development.
Center Goals and Objectives
- To conduct research and development in applied gaming and media arts to enhance
business and education.
CAGMA will coordinate grant writing and research projects that utilize game design and development and media arts production to enhance corporate training and STEM (and other subjects) learning in K-12 education. Research will leverage aesthetic and motivation theory as primary drivers to enhancing learning and retention.
- Expand the
visibility of SPSU and the University System of Georgia (USG) in the field
of game design and development and media art.
CAGMA projects will result in an increased presence of SPSU and the USG within the growing field of applied gaming and media arts. This will occur via local press coverage as well as regional, national, and international journals and academic conference presentations and publications.
- Collaborate with corporate and educational partners through research and
CAGMA will actively seek partners with whom we can apply game and media theory into practical applications that solve real-world educational and corporate training problems. These projects form the foundation with which the center is sustained and realizes much of its mission.